Let’s Relax! An Immersion Virtual Reality Relaxation Intervention for Quality of Life Improvement of Cancer Patients
Sant Chawla3, Bryan Li2*, Seiya Liu4, Erlinda Gordon3, Seniha Ipekci2, Seiji Liu2, Steven Siegel1, Mika Liu5
1University of Southern California Dept of Psychiatry, Los Angeles, CA, USA
2IFGvr Inc, Los Angeles, USA
3California Sarcoma Cancer Center, Los Angeles, CA, USA
4Harvard University, Cambridge, MA, USA
5Stanford University, Stanford, CA, USA
Journal Title:Journal of Neurology, Psychiatry and Brain Research
Background and Significance: Interventions that reduce mental distress and enhance positive feelings are crucial for improving quality of life and, conceivably, overall survival of cancer patients. One remedy is the immersive virtual reality relaxation (VR-R) environments to inspire an emotion-focused coping mechanism in cancer patients.
Patients and Methods: Twelve normal volunteers and 50 cancer patient volunteers underwent VR-R training and used the Let’s Relax!TM VR-R environment/s for 5-30 minutes. VR-R is a software-based simulation, which allows an individual to be placed inside an experience, hearing and interacting with stimuli that correspond with visual images of an artificial world. After the immersion VR-R intervention, patients reported on their experience during the VR-R intervention by answering a QoL questionnaire created by Cancer Center of Southern California/Sarcoma Oncology Center, University of Southern California Dept of Psychiatry, and IFGCURE Inc.
Safety Analysis: Ten of 12 normal volunteers had no adverse reactions. Eight of 50 (16%) patients experienced mild motion sickness as the only adverse event associated with its use. Forty-one of 50 (82%) patients had no adverse reactions.
Efficacy Analysis: Table 1 shows the emotions that patients reportedly experienced during VR-R intervention. Table 2 shows a point scoring system using yes/no questionnaire or a modified EORTC QLQ C-30 v3 questionnaire.